
Through their knowledge of battle and their prowess with weapons and armour, these fighters use physical abilities to overpower their enemies and be victorious in battle.
Archetype Traits:
- Extra Attacks – When you take the Strike Active, you may make an extra Physical Attack immediately after. You gain another attack at level 5.
- Adrenaline Rush – You may use your Active to heal yourself equals to your level + 2 in HP.
- Weapon Prowess – You may choose 2 Weapon Type Proficiencies instead of 1.
Every Level:
- 1d12 + Vit (or 6+Vit) HP. (12 at level 1)
- 1 AP.
- 1 Proficiency.
Level 1:
- Class Passive: Passive that relates to your Class, which defines your personal specialities on the battlefield.
- Ability: A magical or physical move that damages, affects or modifies the target in order to succeed in battle.
Level 2:
- Battle Haste (Free) – You move into combat position. You may make a 30ft move once per Battle.
Level 3:
- Ability: A magical or physical move that damages, affects or modifies the target in order to succeed in battle.
- Ability: A magical or physical move that damages, affects or modifies the target in order to succeed in battle.
Level 4:
- Battle Cry (Free) – Your powerful war scream rallies your companions. You may do a rallying cry that gives all allies within 30ft a Bonus(+2) on their next Roll. Once per Battle.
Level 5:
- Ability: A magical or physical move that damages, affects or modifies the target in order to succeed in battle.
- Improvement: An upgrade of 2 Points to an already existing Ability.
Level 6:
- Vengeance (Free) – You are ready to strike. When an enemy makes a melee Physical Attack against you, regardless if it hits, you may respond with a melee Physical Attack at the source.
Level 7:
- Improvement: An upgrade of 2 Points to an already existing Ability.
- Improvement: An upgrade of 2 Points to an already existing Ability.
Level 8:
- Combat Focus (Free) – Your focus becomes so great that you can remove all Negative Conditions affecting you. Once you have used Combat Focus you must take a Long Rest before you can use it again.
Level 9:
- Improvement: An upgrade of 2 Points to an already existing Ability.
Level 10:
- Haste (Free) – You have learnt to attack with insane speed. You may make a Physical Attack once per Round at any moment.